GD.0.1. Game Developer Junior with Scratch Junior
Platform: Scratch Jr
This module introduces programming with just the right amount of fun and technicality for your young ones through Scratch Jr, a coding language and platform. As students design projects, they learn to solve problems and express themselves creatively.
GD.1.1. Game Developer Basic with Scratch 3.0
Platform: Scratch 3.0
In this module, students will be taught the workings of Scratch, working to craft their personal games, animations and stories. As they explore its functionalities, students learn to think systematically and creatively.
Students will go from creating simple games and animations with few mechanics, to complex and expanded workings. They are challenged to think out of the box and exposed to more advanced methods for content creation.
GD.1.2. Game Developer Basic with Minecraft Education
Platform: Minecraft Education
What better way is there to teach students computational thinking while making sure that they do not lose focus? In this module students combine their favourite “block-based” game, Minecraft, with block-based coding.
With an agent acting as a medium, students will be taught how to program their agent to assist their character in performing complex tasks. From building a tower to making a farm, the agent grants students a helicopter view of how individual codes can affect the overall action process.
As students code and craft a brand new world and rules, they can invite others to explore their creations and learn how their script can have tangible effects on those around them.
GD.2.1. Game Developer Intermediate with Game Maker Studio 2
Platform: Game Maker Studio 2
Students will learn about this intuitive and professional 2D game development environment that enables for progressively complex game animation, art and coding. Watch as their imagination is pushed to the limits, as they ideate their concepts into reality.
GD.3.1. Game Developer Advanced with Unity
In this course, students will become a part of the game making community, utilizing a software which half of the games in the world are based on. Students will explore the principles of 3D game design, developing their understanding of the real world sciences, as they seek to emulate the environment.